FStormRender for 3ds Max v1.1.9b
Changes: 3dsmax 2018 support, override (ray switch) material, auto GI clamp value (doesn't depend on exposure), high light saturation (for bright areas), simple (not ramp) gradient conversion, preventing production render if RT is running.
Bug fixes: gpu crash, broken render elements
FStormRender for 3ds Max v1.1.8a
Changes: option enabling/disabling color correction or output texture, saving many render elements to files at once, support of multiscatter/forestpack surface colors for scattering objects, auto calculation for adaptivity min samples, glare as render element
Bug fixes: incorrect corona bitmap rotation conversion, incorrect noise measurement for render passes, incorrect motion blur for some modifiers, glare dark edges, incorrect absorption colors, incorrect file naming for RT image saving.
FStormRender for 3ds Max v1.1.7
Changes: Ornatrix support.
Bug fixes: crash with deformable motion blur, incorrect displacement normals, direct emission texture doesn't work properly.
FStormRender for 3ds Max v1.1.6b
Bug fixes: object render settings (like mesh smooth render iterations) don't work, DOF doesn't affect environment texture in screen mapping,  environment direct lighting doesn't work in some cases, gpu crash in case of invalid uvw mapping channel, bitmap reload button not working, incorrect emission in case of mix material change.
Warning! New PC identifier. Don't install before urgent rendering. You may be asked to wait 1 hour after last render usage.
FStormRender for 3ds Max v1.1.6
Changes: improved DOF, blades number, blades rotation.
Bug fixes: resolution change causing crash, watermarks in material editor, rendering via max script render() command ignores render settings
FStormRender for 3ds Max v1.1.5e
Changes: More render elements: direct lighting, indirect reflections, indirect diffuse, indirect refractions, indirect translucence, sss, emission. Sharper image sampling. Less UI lags. Reduced noise of shadow catcher.
Bug fixes: broken camera gamma, incorrect XRef objects rendering, incorrect alpha, one more region render crash.
FStormRender for 3ds Max v1.1.4b
Changes: environment override, falloff custom direction, image sampling random seed, updated conversion of standard bitmap texture, updated conversion of Corona bitmap texture, Corona mix texture conversion, VRay fog color conversion, normal map conversion (standard, VRay and Corona), VRay complex texture conversion, screen environment mapping  for FStorm bitmap texture, orthographic camera support (FStorm and standard cameras).
Bug fixes: black halos in case of shadowed reflection highlights, region render crash. black areas in case of complanar light sources.
FStormRender for 3ds Max v1.1.3b
Changes: multi-region render, improved shadow catcher (matte), reduced shadow termination effect with bump
Bug fixes: incorrect environment rendering behind opacity objects with direct lighting option, no bump mapping for rounded edges materials.
FStormRender for 3ds Max v1.1.2d
Changes: shadow catcher (matte option in FStorm material), preventing black ies look from side view (min value in ies settings), global displacement switcher (render settings), rounded edges speedup.
Bug fixes: incorrect shadows from transparent objects, clamped colors in production render, sss material causes gpu crash, incorrect motion blur with camera correction.
FStormRender for 3ds Max v1.1.1
Changes: vertical camera tilt estimation, RT zoom relative to mouse cursor, switching off beauty pass option, disable environment conversion if a texture already exists.
Bug fixes: hanging rounded edges, disappearing bitmap texture during bitmap reloading, inverted glossy reflection not updating properly, Render Elements not working with Max Script.