FStormRender for 3ds Max v1.1.1
Changes: vertical camera tilt estimation, RT zoom relative to mouse cursor, switching off beauty pass option, disable environment conversion if a texture already exists.
Bug fixes: hanging rounded edges, disappearing bitmap texture during bitmap reloading, inverted glossy reflection not updating properly, Render Elements not working with Max Script.
FStormRender for 3ds Max v1.1.0
Added render elements: materials masks, objects masks, zdepth, normals, coordinates, ambient occlusion, wire, edges.
Added material mask color to fstorm material.
Close confirmation message pops up after some set rendering time.
Added direct camera visibility.
Fixed render restart during scene autosave.
FStormRender for 3ds Max v1.0.2
Object Properties (visibility, casting shadows, wire color)
Object Color Texture (reading objects wire color)
Material id as random seed for FStorm Random Color texture
FStorm Bitmap texture border mode (tile, mirror, clamp)
Fixed incorrect mirror option scale (different with viewport)
FStormRender for 3ds Max v1.0.1c
5-7% speedup, improved gpu memory management,
proper initial RT window size, real-world scale for FStormBitmap texture,
tonemapping burn value range includes negative values to increase effect.
fixed crash during geometry reloading. fixed displacement using crash.
FStormRender for 3ds Max v0.3.8a
Fully functional old alpha free version without any limitations and watermarks. There will not be any further development or support for this version.