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Light "visible" checkbox doesn't work as supposed.

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  • Light "visible" checkbox doesn't work as supposed.

    Maybe not exactly a bug, but the whole purpose of visible is to make the light itself invisible while still lighting the objects/scene, but in this case it just functions the same as the "on" checkbox.
    Last edited by Exaco; 05-15-2019, 12:06 PM.

  • #2
    How bigh is the light is?
    Please show your renders.

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    • #3
      Originally posted by Karba View Post
      How bigh is the light is?
      Please show your renders.
      Seems like it works in some cases, but this light was pretty small.

      Basically was trying to get some fake rim light ( cause massive plane light in bg didn't really help ) and noticed that it doesn't really work well.
      Last edited by Exaco; 05-16-2019, 07:54 AM.

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      • #4
        Originally posted by Exaco View Post

        Seems like it works in some cases, but this light was pretty small.

        Basically was trying to get some fake rim light ( cause massive plane light in bg didn't really help ) and noticed that it doesn't really work well.
        do you have any other light sources in the scene?

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        • #5
          Originally posted by Karba View Post

          do you have any other light sources in the scene?
          Yes, like 5-6. I've recreated a scene with same issue, if you check/uncheck visible on any of these lights it will stop reflecting and only "DL" will be left ( or it's GI idk ).
          https://drive.google.com/file/d/1bJ1...ew?usp=sharing

          Edit: It works fine tbh, "Fstorm Object Properties" -> unchecking Visible to camera does the trick

          However there's another less important issue with lighting ( that doesn't happen in V-Ray ).

          Originally posted by Post from FB Group
          Quickly rebuild the same principle, so the box here lets say is perfectly lighted, but the text is bad and i need more reflections on it.
          https://i.gyazo.com/bc12f7fc1687a64050585d10464fca4e.png
          So if i add the dome light uncheck visible to camera, here's what happens: https://i.gyazo.com/5e94b312dba6a96ca4c51bb394375c74.jpg
          Excluded box from light: https://i.gyazo.com/558fe50a5b1d047ed68875224f63f5a1.png
          The part where it's excluded i think should totally ignore the box without causing that black stuff and the box should be lit with the other light normally.
          Last edited by Exaco; 05-20-2019, 07:33 AM.

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          • #6
            I checked the scene. so big lights emmit mostly indirect lighting. if you switch off visibility, it can't emmit indirect lighting anymore.

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