There is a very little thing that is different or missing compared to how standard bitmap treats alpha (RGBA) bitmaps. when we use standard bitmap in vray or scanline in instance mode in both diffuse and opacity we can turn on use alpha for mono channel output. So that diffuse take rgb and opacity take alpha though the nodes of both are instance.
If we could have this in fstorm also it would greatly save a lot of time to manually check this thing for models like trees bottles etc.
Thanks you very much great work as always
Manish
If we could have this in fstorm also it would greatly save a lot of time to manually check this thing for models like trees bottles etc.
Thanks you very much great work as always
Manish
Comment