to allow light emission from an environment texture. And/Or a new FStormEmission map, to create a composite map including bitmap and emissive map/mask and assigning it to environment (and to any place where material can't be applied). As an entire new Map or as new parameters in existing FStormBitmap.
In two words, same options than Material emission, but into Map.
Thanks
In two words, same options than Material emission, but into Map.
Thanks
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