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FstormMtl Re Color (material mask)

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  • FstormMtl Re Color (material mask)

    This script is created to partly fix lack of Mask render element (like CMasking_Mask in Corona) in term of Material ID Channel masks.
    It will setup FstormMtl render element colors. It will be black for all materials, but for chosen IDchannels it will be white or RGB. All changes are undoable by Ctrl+Z.
    It works with FStormMaterials render element, so you need to add it manually (and disable beauty render if you want).

    How to install:
    1) drag&drop .mcr file to viewport
    2) open Customize UI
    3) Nik Scripts > Fstorm Re ID

    Download script - http://bit.ly/2pKMeD0
    Last edited by nik.gushchin@gmail.com; 05-14-2017, 09:25 AM.
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