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  • @moshiri.farzad Gallery

    Hey guys,
    Here I post my latest project. Lighting, Materials and Rendering are completely done with FStorm.
    I hope you like it.

  • #2
    very nice>>>>>

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    • #3
      Originally posted by Ahmed87 View Post
      very nice>>>>>
      Thanks sir.
      And I need to thank Karba for the amazing render engine; fast, powerful, with super-high quality ...

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      • #4
        beautiful rendering! you could post your parameter FSTORM ?

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        • #5
          Originally posted by goldorak View Post
          beautiful rendering! you could post your parameter FSTORM ?
          Thank you goldorak
          I simply used the default render setup The only parameter I needed to change, was the number of samples (100,000) in order to get rid of noise in the image.
          Actually in case of unbiased renderers you don't need to worry about complex render setup parameters.

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          • #6
            Thanks frzd_m ! How long the rendering time for the final image?
            Last edited by goldorak; 09-17-2016, 12:31 PM.

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            • #7
              For this image I continued rendering for 3 hours with GTX TITAN + GTX TITAN BLACK to reach 100% Noise Reduction (1280*1600 pixels), although after 30-40 minutes the image looked noise-less enough.
              It was also possible to save the render after 40 minutes, and then retouch the image to get rid of the remaining noise. (Which seems more practical for daily projects)

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              • #8
                Hey guys,
                In order to build a unified gallery here, I decided to add my other FStorm renderings inside this page.
                Please let me know what you think about them, and how they can improve.
                Thank you

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                • #9
                  nice one but candy box on concrete make no sense. It would be better on marble or wood, i think.
                  Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
                  Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

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                  • #10
                    Originally posted by Sylk View Post
                    nice one but candy box on concrete make no sense. It would be better on marble or wood, i think.
                    Thanks Sylk, you're right I'll test other materials too.

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                    • #11
                      So after testing wood, marble and fabric, I decided to choose fabric for the new material.
                      I hope it's improved the overall look ...

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                      • #12
                        Looks better. Maybe a lil tint of color to the drape; candy suggests cheerfulness. (a touch of purple / blue to complement yellow from candies)
                        Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
                        Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

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                        • #13
                          Originally posted by Sylk View Post
                          Looks better. Maybe a lil tint of color to the drape; candy suggests cheerfulness. (a touch of purple / blue to complement yellow from candies)
                          Nice Advice Sylk ... and here's the "dark blue satin" version :
                          (Actually if I had time, I'd better re-simulate the satin cloth properties for the drape )
                          Last edited by frzd_m; 09-21-2016, 04:56 AM.

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                          • #14
                            And my other test on FStorm; the Classic Interior ...
                            Next, I'm going to test Sub-Surface Scattering.

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                            • #15
                              Good day,

                              I made a test for the SSS feature of FStorm material, and the following image is the result :
                              In terms of quality, as you see there's a huge difference which I really didn't expect.
                              In terms of render times, although the one with SSS was 4X slower, but I suppose it's worthy for the quality. (I kept on rendering to reach 100% noise-free area, for the both images)
                              (Regarding the render time comparison, please notice the object with SSS materials roughly fill up the whole image, which isn't usual for daily renderings)

                              Thanks for your consideration

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