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  • 3dkid gallery

    Hello! Here are a bit of my renders which i did with fstorm. I want to say many thanks to Karba, because fstorm is just great. I love it a lot. So, here are my shots:


  • #2

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    • #3
      This was some shots that i made a few days ago. Today i tried fstorm material matte option (shadow catcher) for a first time. After some time i got this result.
      Last edited by 3dkid; 04-07-2017, 08:36 PM.

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      • #4
        I wasn't really satisfied with previous result, so i played with this scene a bit more and got this:

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        • #5
          more renders

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          • #6
            first sss tests

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            • #7
              Hi 3dkid,

              How did you manage to get the shadow catcher to catch the shadow on the HDRI (I assume it is an HDRI and not modeled)? I can not get this to work.
              I would be glad for some help.

              Thanks.

              Richard

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              • #8
                Hello! It is simple. I used plane with base fstorm material, with "matte" checkbox. In diffuse slot of shadow catcher material i used same hdri as in environment slot. I might be wrong, but i noticed that this setup give proper reflections at bottom of high reflective objects. If we doesnt use hdri at diffuse slot, shadow catcher plane will be gray in reflections of 3d object. Need more tests. Im not very strong in english. Take a look at screenshot for more info.

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