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General material help

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  • General material help

    Does anyone have any documentation aside the Fstorm manual that describes basic shader techniques, like how to achieve solid glass or frosted glass, stainless steel or chrome. car paint with sub scatter flakes etc ?

    Thanks in advance!

    Dan.

  • #2
    Hey guys, is there a way to control the reflectivity of dust materials? I tried using the radius texture I used for the dust on my reflection mask but it doesnt really do the trick.
    Seems we can only use a fstorm bitmap with fstrom_mix, would be nice to use fstrom materials.

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