Announcement

Collapse
No announcement yet.

Alpha Mode in FStormBitmap?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Alpha Mode in FStormBitmap?

    Hi, I'm new with FStorm (I'm using the last version of the website with 3Ds Max 2017) and one thing that I can't solve is how to correctly use the FStormBitmap as an alpha, usually you only change in "type" from color to alpha, but in my case that only turns the texture completely white and makes no effect in the material. Is there something that I'm missing or is that it only work with color?

    Also, I would like to know how to do the same thing with the procedurals, given that they don't have the "type" option, I would like to know how to use them as alphas.

    Thanks and I will be waiting for any reply.
    Alpha Activated Color Activated Procedural Noise

  • #2
    What material are you trying to setup? where do you need to use alpha?

    Comment


    • #3
      I'm trying to make a metal with some unpolish parts, that's why I'm trying to use an alpha in the reflection, so in that way the reflection won't be too clean.

      Comment


      • #4
        Originally posted by XFilms View Post
        I'm trying to make a metal with some unpolish parts, that's why I'm trying to use an alpha in the reflection, so in that way the reflection won't be too clean.
        What do you need to use alpha? just put black/white texture to relfection slot.

        Comment


        • #5
          Ok, I think I'm understanding, thanks a lot Karba!

          Comment

          Working...
          X