Hi, I'm new with FStorm (I'm using the last version of the website with 3Ds Max 2017) and one thing that I can't solve is how to correctly use the FStormBitmap as an alpha, usually you only change in "type" from color to alpha, but in my case that only turns the texture completely white and makes no effect in the material. Is there something that I'm missing or is that it only work with color?
Also, I would like to know how to do the same thing with the procedurals, given that they don't have the "type" option, I would like to know how to use them as alphas.
Thanks and I will be waiting for any reply.
Also, I would like to know how to do the same thing with the procedurals, given that they don't have the "type" option, I would like to know how to use them as alphas.
Thanks and I will be waiting for any reply.
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