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animated sequence in Fstorm displacement node

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  • animated sequence in Fstorm displacement node

    it seems that the Fstorm displacement node can´t process an animated sequence. It just loads the first frame and hold it till the end of the animation. Its definitly not a problem from Max
    because the same fstorm bitmap node is linked to the diffuse channel and it works as it should. Any ideas? is it a bug or is it coded like this for a reason? any workaround?

    thx
    rob

  • #2
    do you use fstorm RT mode or production ?

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    • #3
      production render. RT its the same. Sequence is not updating

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      • #4
        I use 1.3.6g, and this problem is still the running, with PNG sequence or .mov, it only loads the first texture image for any rendered frame.

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