it seems that the Fstorm displacement node can´t process an animated sequence. It just loads the first frame and hold it till the end of the animation. Its definitly not a problem from Max
because the same fstorm bitmap node is linked to the diffuse channel and it works as it should. Any ideas? is it a bug or is it coded like this for a reason? any workaround?
thx
rob
because the same fstorm bitmap node is linked to the diffuse channel and it works as it should. Any ideas? is it a bug or is it coded like this for a reason? any workaround?
thx
rob
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