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matching motionblur on real plate

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  • matching motionblur on real plate

    quick question on how Fstorm is calculating motionblur. i have a camera matched real plate which fits perfectly my placed geomtery in viewport. Once i turn on motionblur an render the whole shot i
    notice an minimum 1 frame offset. So my real plate and the rendered elements doesnt match anymore. In other renderers there are more options like "before,inbetween, after" to change the method which frames are used to calculate motionblur. Any Thoughts on how to get proper matching motionblur out of Fstorm?

    Appreciate your help
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