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Alembic Particles

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  • Alembic Particles

    Hi guys,

    i'm currently doing an yacht animation and the simulation was made in Houdini. Is it possible to render particles in Fstorm? The only posts I found where related to thinking particles. Can I export in Alembic? What about motion blur and velocity pass? Also, I can export the ocean mesh as alembic with velocity attribute but can I access attributes in the Fstorm Material?

    Thank you.

  • #2
    Hi

    FStorm doesn't have any special support for alembic geometry. only via 3ds max standard interface. FStorm has limited motion blur in case if geometry topology changing during motion blur frame duration.

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