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  • Tok Tok
    started a topic OCIO color space

    OCIO color space

    Hello,

    I'm looking into the OpenColorIO workflow to compose my images, I'm still starting to understand what this al means and how Fstorm is using this. I've read somewhere that Fstorm is using the OCIO color space by default but I don't know if that's true. In the Fstorm manual I can't find any information on the subject. So I'm wondering if anybody here has some more information about how this works inside Fstorm.

    So what color space is Fstorm using and how should I save my renders if I want to keep working in the OCIO color space in, for example, Affinity Photo?

    Thanks.

    -Joep

  • Tok Tok
    replied
    Originally posted by kahein View Post
    the problem is not the output color space, it also the Input.
    If the texture we work with are in srgb, the output will be fondamentally in srgb
    Thanks for the links, very useful! I also hope something can be done about this for being more flexable with this. I think the problem is also that 3ds max still isn't color managed! Maya and other packages are, so I hope that 3ds max will be upgraded with this as well in the future.

    Andrey is it possible to implement some color management for Fstorm into Max even though it's not supported natively?

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  • kahein
    replied
    Sorry to insist but this workflow is very important be implement thansk

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  • kahein
    replied
    the problem is not the output color space, it also the Input.
    If the texture we work with are in srgb, the output will be fondamentally in srgb

    CG Cinematography ACES is about the most advanced color management system ever designed. With a proper focus on Full CG content and its benefits.

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  • kahein
    replied
    https://acescolorspace.com/images

    https://acescolorspace.com/rgb

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  • kahein
    replied

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  • kahein
    replied

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  • kahein
    replied
    Hello,

    Is it possible to implement an entry in bitmap for having the possibility to convert srgb texture to acescg.

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  • Karba
    replied
    FStorm uses its own build-in color space for internal calculations. The output is RGB.

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