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Messed up UVs

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  • Messed up UVs

    Hello Andrey,

    I have a model from which the UVs look fine in the viewport but when I render it with Fstorm they are all f-ed up. I can't find out why, in other render engines it works fine. I've included the model so you can have a look if you feel that's necessary.

    https://www.dropbox.com/s/10g402ekns...an_01.obj?dl=0

    Regards,
    Joep

  • #2
    Fixed it!

    It turns out that when the UVs are too big for the UV canvas strange things start to happen. I shrinked down the size the unwrap and now things look normal again. However, when I add a normal map too it, it still looks weird and incorrect. But that's probably fixable with a displacement map.

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