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  • trouble with a script

    I’m having trouble with this simple script
    try(
    i= medit.GetActiveMtlSlot()
    )
    catch(i=1)
    temp = random 25 400
    print temp
    randN = temp as string
    meditMaterials[i] = FStorm ()
    meditMaterials[i].name = "FStorm metal " + randN
    relieve = FStormBitmap()
    relieve.filename = "D:\iskander\texturas\IVP\@yoe\briks default 12.png"
    meditMaterials[i].bump_texture = relieve



    I need to make some fstorm materials and I will using a lots materials with the same bump and gloss maps, I’m doing the material already OK, but when I’m to assign the texture to the FStorm bitmap I’m getting this error:

    Bitmap Manager Error
    File D:\iskander exturas\IVP\@yoe\briks default 12.png could not be found.


    The file is there and is usable by fstorm, actually I can assign it manually by max interface
    Please note in the error that instead of D:\iskander\texturas it states: D:\iskander exturas <??? What could be happening here?

  • #2
    never mind... it seems I had to use "/" instead of "\" or at least it's working like that, kind of weird I have been using a script to load some hdri environments the other way with no problems at all :S

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    • #3
      Ha! writing here it's doing me exactly the same behavior... I had to edit my reply and put another... "\" for to this page registered it just one, even to write this I had to put it twice... dammit! 😂

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