Changes:
• Light include/exclude list affects gi / reflections / refractions
• Z-depth pass invert option
• Hidden FStorm Sun keeps shining
Bug fixes:
• Incorrect multimatte element rendering
• Unnecessary render restart during tonemapping and other changes in some cases
• Bump mapping artifacts
This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
• Light include/exclude list affects gi / reflections / refractions
• Z-depth pass invert option
• Hidden FStorm Sun keeps shining
Bug fixes:
• Incorrect multimatte element rendering
• Unnecessary render restart during tonemapping and other changes in some cases
• Bump mapping artifacts
This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.