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FStormRender for 3ds Max v1.2.7

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  • FStormRender for 3ds Max v1.2.7

    Changes:
    • Light include/exclude list affects gi / reflections / refractions
    • Z-depth pass invert option
    • Hidden FStorm Sun keeps shining
    Bug fixes:
    • Incorrect multimatte element rendering
    • Unnecessary render restart during tonemapping and other changes in some cases
    • Bump mapping artifacts


    This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.
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