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FStormRender for 3ds Max v1.2.11c (updated 28/01/2019)

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  • FStormRender for 3ds Max v1.2.11c (updated 28/01/2019)

    Changes:
    • FStorm atmosphere
    • extra matte shadow option
    • improved bump mapping
    • sun light exclude list
    • sun light tints for sun and sky colors
    • Corona renderer triplanar converting
    • Corona renderer uvw randomizer converting
    • license state notification in RT window in case of errors

    Bug fixes:
    • incorrect alpha with atmosphere
    • incorrect camera visibility with AO pass
    • broken triplanar bump mapping

    This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 1.2.11a

    Changes:
    • FStorm atmosphere

    Comment


    • #3
      Version is updated to 1.2.11b

      Changes:
      • extra matte shadow option
      Bug fixes:
      • incorrect alpha with atmosphere
      • incorrect camera visibility with AO pass

      Comment


      • #4
        Version is updated to 1.2.11c

        Bug fixes:
        • broken triplanar bump mapping

        Comment


        • #5
          Hi Karba Can you please check if Fstorm Displacement is working?
          Thanks

          Comment


          • #6
            Originally posted by oguzbir View Post
            Hi Karba Can you please check if Fstorm Displacement is working?
            Thanks
            Yes, it works

            Comment

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