Changes:
• FStorm atmosphere
• extra matte shadow option
• improved bump mapping
• sun light exclude list
• sun light tints for sun and sky colors
• Corona renderer triplanar converting
• Corona renderer uvw randomizer converting
• license state notification in RT window in case of errors
Bug fixes:
• incorrect alpha with atmosphere
• incorrect camera visibility with AO pass
• broken triplanar bump mapping
This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
• FStorm atmosphere
• extra matte shadow option
• improved bump mapping
• sun light exclude list
• sun light tints for sun and sky colors
• Corona renderer triplanar converting
• Corona renderer uvw randomizer converting
• license state notification in RT window in case of errors
Bug fixes:
• incorrect alpha with atmosphere
• incorrect camera visibility with AO pass
• broken triplanar bump mapping
This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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