Changes:
• geometry memory optimization (30%-50% less memory use)
• focus picker ignores invisible (zero opacity) objects
• bitmap random tiling
• corona color correction texture conversion
• triplanar independed axis rotation
Bug fixes:
• incorrect production render alpha
• broken motion blur and displacement bump mapping
• right click cancel fstorm ligth creation crash
• network rendering crash
• broken geopattern normals
• broken geopattern uvw coordinates
• incorrect object colors with motion blur
• incorrect reflections/refractions visibility of material Id channel
• incorrect network rendering
• broken focus picker in case of some gpu disabled
• incorrect motion blur geometry
• incorrect render mask with multiple reflections/refractions
• diffuse material affects multimatte/material Id channel
• fstorm light sources affect material Id channel
• broken support of old gpus models
• scene conversion bugs
• incorrect triplanar bump shading
• incorrect environment direct lighting sampling
This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Network slave requires full license at the moment. There will be a special network license in the future.
Render slave software is in RenderSlave folder and has to be run on render node PC.
This build has a speed drop about 3-5% because of geometry memory optimization. It will be fixed in the future.
Please let us know if you have any issues with this version.
• geometry memory optimization (30%-50% less memory use)
• focus picker ignores invisible (zero opacity) objects
• bitmap random tiling
• corona color correction texture conversion
• triplanar independed axis rotation
Bug fixes:
• incorrect production render alpha
• broken motion blur and displacement bump mapping
• right click cancel fstorm ligth creation crash
• network rendering crash
• broken geopattern normals
• broken geopattern uvw coordinates
• incorrect object colors with motion blur
• incorrect reflections/refractions visibility of material Id channel
• incorrect network rendering
• broken focus picker in case of some gpu disabled
• incorrect motion blur geometry
• incorrect render mask with multiple reflections/refractions
• diffuse material affects multimatte/material Id channel
• fstorm light sources affect material Id channel
• broken support of old gpus models
• scene conversion bugs
• incorrect triplanar bump shading
• incorrect environment direct lighting sampling
This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Network slave requires full license at the moment. There will be a special network license in the future.
Render slave software is in RenderSlave folder and has to be run on render node PC.
This build has a speed drop about 3-5% because of geometry memory optimization. It will be fixed in the future.
Please let us know if you have any issues with this version.
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