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FStormRender for 3ds Max v1.3.4g (updated 05/11/2019)

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  • FStormRender for 3ds Max v1.3.4g (updated 05/11/2019)

    Changes:
    • portals + environment direct lighting optimization
    • fstorm bitmap texture transform input (from another texture)
    • fstorm random color input slot
    • right click pixel info
    • network license support
    • distance texture
    • color correction settings input
    • improved sampling of long lights
    • glossy preserve clamp option

    Bug fixes:
    • broken IES lighting
    • slow instances processing
    • slow direct lighting processing
    • portals sampling artifacts
    • incorrect gpu memory display
    • incorrect rounded edges + motion blur
    • no prodution render in case of offline mode
    • distance+bitmap textures crash
    • sun + exclude gpu crash
    • distance texture offset doesn't work
    • distance texture geometry crash

    This build requires 3ds Max version 2014 - 2019, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    This build may change scene environment lighting significantly. Don’t use for current projects.

    Please let us know if you have any issues with this version.

  • #2
    Please check as ram player comparison attached that there is a drastic decrease in les light illumination. the bottom one shows render from 1.3.4 and upper is with previous one 1.3.3I.

    Click image for larger version

Name:	Screenshot_1.jpg
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    however i am unable to see any change in environment direct lighting which is exactly the same. The environment lighting in scene coming from HDR.

    With deepest core of my heart! this rendering engine is really really amazing and super fast far ahead than vray and corona.

    You are doing really great work keep it up.

    Attached Files

    Comment


    • #3
      Version is updated to 1.3.4a
      Bug fixes:
      • broken IES lighting

      Comment


      • #4
        Version is updated to 1.3.4b

        Changes:
        • network license support
        Bug fixes:
        • slow instances processing
        • slow direct lighting processing
        • portals sampling artifacts

        Comment


        • #5
          Version is updated to 1.3.4d

          Changes:
          • distance texture
          Bug fixes:
          • incorrect gpu memory display
          • incorrect rounded edges + motion blur
          • no prodution render in case of offline mode

          Comment


          • #6
            Version is updated to 1.3.4e

            Changes:
            • color correction settings input
            Bug fixes:
            • distance+bitmap textures crash

            Comment


            • #7
              why?

              Comment


              • #8
                Originally posted by lhenix View Post
                why?
                you have to increase motion blur samples.

                Comment


                • #9
                  Originally posted by Karba View Post

                  you have to increase motion blur samples.
                  yes, you are right, Thx!

                  but I foud another issue:

                  Set glare option of size & power value to 1 in black backgroud, will be get some not good result, like this pic,color breakage........







                  Comment


                  • #10
                    Version is updated to 1.3.4f

                    Changes:
                    • improved sampling of long lights
                    • glossy preserve clamp option
                    Bug fixes:
                    • sun + exclude gpu crash

                    Comment


                    • #11
                      Version is updated to 1.3.4g

                      Bug fixes:
                      • distance texture offset doesn't work
                      • distance texture geometry crash

                      Comment

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