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FStormRender for 3ds Max v1.4.1b (updated 22/10/2020)

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  • FStormRender for 3ds Max v1.4.1b (updated 22/10/2020)

    Changes:
    • bitmaps compression on GPU
    • improved rendering interactivity
    • faster and more accurate relative power clamp estimation
    Bug fixes:
    • incorrect volumetric bounding box calculation
    • distance texture high memory use
    • RT rendering crash
    • black HDRI texture preview
    • black region render

    This build requires 3ds Max version 2014 - 2021, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.ru/download/

    Please let us know if you have any issues with this version.

  • #2
    Version is updated to v1.4.1a
    Changes:
    • improved rendering interactivity
    Bug fixes:
    • RT rendering crash

    Comment


    • #3
      Version is updated to v1.4.1b
      Changes:
      • faster and more accurate relative power clamp estimation
      Bug fixes:
      • black HDRI texture preview
      • black region render

      Comment

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