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FStormRender for 3ds Max v1.4.1i (updated 29/11/2020)

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  • FStormRender for 3ds Max v1.4.1i (updated 29/11/2020)

    Changes:
    • bitmaps compression on GPU
    • improved rendering interactivity
    • color correction texture multiplier parameter
    • emission affect diffuse/glossy option
    • new Ornatrix SDK support
    • power clamp is removed
    • kernel exposure is introduced
    • noise darkness threshold
    Bug fixes:
    • incorrect volumetric bounding box calculation
    • distance texture high memory use
    • RT rendering crash
    • black HDRI texture preview
    • black region render
    • bitmap compression crash
    • incorrect region render rendering
    • no direct lighting with switch material
    • incorrect light exclude with reflections
    • missed double side in light object
    • render elements rendering crash

    This build requires 3ds Max version 2014 - 2021, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.ru/download/

    This version may affect scene lighting. Do not update on major projects.

    Please let us know if you have any issues with this version.

  • #2
    Version is updated to v1.4.1a
    Changes:
    • improved rendering interactivity
    Bug fixes:
    • RT rendering crash

    Comment


    • #3
      Version is updated to v1.4.1b
      Changes:
      • faster and more accurate relative power clamp estimation
      Bug fixes:
      • black HDRI texture preview
      • black region render

      Comment


      • #4

        Version is updated to v1.4.1c
        Changes:
        • color correction texture multiplier parameter
        Bug fixes:
        • power clamp flickering
        • bitmap compression crash

        Comment


        • #5
          Version is updated to v1.4.1d
          Changes:
          • emission affect diffuse/glossy option
          • new Ornatrix SDK support
          Bug fixes:
          • incorrect region render rendering

          Comment


          • #6
            Version is updated to v1.4.1e
            Bug fixes:
            • no direct lighting with switch material
            • incorrect light exclude with reflections
            • missed double side in light object

            Comment


            • #7

              Version is updated to v1.4.1g
              Changes:
              • power clamp is removed
              • kernel exposure is introduced
              Bug fixes:
              • render elements rendering crash

              Comment

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