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FStormRender for 3ds Max v1.4.1m (updated 18/01/2021)

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  • Karba
    started a topic FStormRender for 3ds Max v1.4.1m (updated 18/01/2021)

    FStormRender for 3ds Max v1.4.1m (updated 18/01/2021)

    Changes:
    • bitmaps compression on GPU
    • improved rendering interactivity
    • color correction texture multiplier parameter
    • emission affect diffuse/glossy option
    • new Ornatrix SDK support
    • power clamp is removed
    • kernel exposure is introduced
    • noise darkness threshold
    • improved tonemapping
    • tonemapping color preserve option
    • optimization of environment direct lighting + portal combination
    • new sun/sky model
    Bug fixes:
    • incorrect volumetric bounding box calculation
    • distance texture high memory use
    • RT rendering crash
    • black HDRI texture preview
    • black region render
    • bitmap compression crash
    • incorrect region render rendering
    • no direct lighting with switch material
    • incorrect light exclude with reflections
    • missed double side in light object
    • render elements rendering crash
    • incorrect light exclude work
    • incorrect displacement animation
    • incorrect volumetric objects animation
    • incorrect projections update

    This build requires 3ds Max version 2014 - 2021, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.ru/download/

    This version may affect scene lighting. Do not update on major projects.

    Please let us know if you have any issues with this version.

  • Karba
    replied
    Version is updated to v1.4.1m
    Changes:
    • new sun/sky model
    Bug fixes:
    • incorrect projections update

    Leave a comment:


  • Karba
    replied
    Version is updated to v1.4.1l
    Changes:
    • optimization of environment direct lighting + portal combination
    Bug fixes:
    • incorrect displacement animation
    • incorrect volumetric objects animation

    Leave a comment:


  • Karba
    replied
    Version is updated to v1.4.1j
    Changes:
    • improved tonemapping
    • tonemapping color preserve option
    Bug fixes:
    • incorrect light exclude work

    Leave a comment:


  • Karba
    replied

    Version is updated to v1.4.1g
    Changes:
    • power clamp is removed
    • kernel exposure is introduced
    Bug fixes:
    • render elements rendering crash

    Leave a comment:


  • Karba
    replied
    Version is updated to v1.4.1e
    Bug fixes:
    • no direct lighting with switch material
    • incorrect light exclude with reflections
    • missed double side in light object

    Leave a comment:


  • Karba
    replied
    Version is updated to v1.4.1d
    Changes:
    • emission affect diffuse/glossy option
    • new Ornatrix SDK support
    Bug fixes:
    • incorrect region render rendering

    Leave a comment:


  • Karba
    replied

    Version is updated to v1.4.1c
    Changes:
    • color correction texture multiplier parameter
    Bug fixes:
    • power clamp flickering
    • bitmap compression crash

    Leave a comment:


  • Karba
    replied
    Version is updated to v1.4.1b
    Changes:
    • faster and more accurate relative power clamp estimation
    Bug fixes:
    • black HDRI texture preview
    • black region render

    Leave a comment:


  • Karba
    replied
    Version is updated to v1.4.1a
    Changes:
    • improved rendering interactivity
    Bug fixes:
    • RT rendering crash

    Leave a comment:

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