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FStormRender for 3ds Max v1.4.2g (updated 19/04/21)

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  • FStormRender for 3ds Max v1.4.2g (updated 19/04/21)

    Changes:
    • improved displacement
    • improved kernel exposure behaviour
    • anamorphic/vignetting DOF
    • more 3ds max actions
    • improved glare
    • material layers render element
    • fstorm atmosphere and volumetric income moved to SSS render element
    • 3ds max 2022 support
    • bitmap texture blur
    • geopattern random offset steps

    Bug fixes:
    • material replacement with maxscript
    • hair and fur crash during production render
    • displacement hang on complex/incorrect geometry
    • incorrect displacement normals orientation
    • incorrect bitmap color depth in some file formats
    • incorrect motion blur normals orientation

    This build requires 3ds Max version 2014 - 2021, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.ru/download/

    This version may affect scene lighting. Do not update on major projects.

    Please let us know if you have any issues with this version.

  • #2
    Version is updated to v1.4.2e

    Changes:
    • material layers render element
    Bug fixes:
    • material replacement with maxscript
    • hair and fur crash during production render

    Comment


    • #3
      Version is updated to v1.4.2f

      Changes:
      • fstorm atmosphere and volumetric income moved to SSS render element
      • 3ds max 2022 support
      Bug fixes:
      • displacement hang on complex/incorrect geometry
      • incorrect displacement normals orientation
      • incorrect bitmap color depth in some file formats

      Comment


      • #4
        Version is updated to v1.4.2f

        Changes:
        • bitmap texture blur
        • geopattern random offset steps
        Bug fixes:
        • incorrect motion blur normals orientation

        Comment

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