Changes:
• improved displacement
• improved kernel exposure behaviour
• anamorphic/vignetting DOF
• more 3ds max actions
• improved glare
• material layers render element
• fstorm atmosphere and volumetric income moved to SSS render element
• 3ds max 2022 support
• bitmap texture blur
• geopattern random offset steps
Bug fixes:
• material replacement with maxscript
• hair and fur crash during production render
• displacement hang on complex/incorrect geometry
• incorrect displacement normals orientation
• incorrect bitmap color depth in some file formats
• incorrect motion blur normals orientation
This build requires 3ds Max version 2014 - 2021, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
This version may affect scene lighting. Do not update on major projects.
Please let us know if you have any issues with this version.
• improved displacement
• improved kernel exposure behaviour
• anamorphic/vignetting DOF
• more 3ds max actions
• improved glare
• material layers render element
• fstorm atmosphere and volumetric income moved to SSS render element
• 3ds max 2022 support
• bitmap texture blur
• geopattern random offset steps
Bug fixes:
• material replacement with maxscript
• hair and fur crash during production render
• displacement hang on complex/incorrect geometry
• incorrect displacement normals orientation
• incorrect bitmap color depth in some file formats
• incorrect motion blur normals orientation
This build requires 3ds Max version 2014 - 2021, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
This version may affect scene lighting. Do not update on major projects.
Please let us know if you have any issues with this version.
Comment