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FStormRender for 3ds Max v1.4.3d (updated 10.07.2021)

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  • FStormRender for 3ds Max v1.4.3d (updated 10.07.2021)

    Changes:
    • FStormFur
    • hairs glossy anisotropy
    • reflection IOR
    • physical material conversion
    • FStormFur random bend octaves
    • FStormLight cast shadows option
    • Keep reflections/refractions in mask rendering
    Bug fixes:
    • broken geopatten
    • some other minor bugs
    • broken normals in some cases
    • gpu crash of optical zoom
    • crash in case of incorrect geometry

    This build requires 3ds Max version 2014 - 2022, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.ru/download/

    This version may affect scene lighting. Do not update on major projects.

    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 1.4.3a
    Bug fixes:
    • broken geopatten
    • some other minor bugs

    Comment


    • #3
      Version is updated to 1.4.3b
      Bug fixes:
      • broken normals in some cases

      Comment


      • #4
        Version is updated to 1.4.3c
        Changes:
        • hairs glossy anisotropy
        • reflection IOR
        Bug fixes:
        • gpu crash of optical zoom

        Comment


        • #5
          Version is updated to 1.4.3d
          Changes:
          • physical material conversion
          • FStormFur random bend octaves
          • FStormLight cast shadows option
          • Keep reflections/refractions in mask rendering
          Bug fixes:
          • crash in case of incorrect geometry

          Comment


          • #6
            Dear Denoise is very urgently required in fstorm. Kindly do something for that.

            Comment

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