Changes:
• increase rendering speed (1.1x-3.0x depending on a scene geometry)
• increase geometry compilation speed (1.5x-2.0x depending on a scene geometry)
• slight changes in tonemapping (fixed incrorrect colors in some cases)
• Corona 7 Physical material conversion
• rounded edges texture control
• 3ds max output rollout for fstorm output texture
• tyFlow instancing support
• power clamp for direct lighting is removed
• License offline mod duration is increased from 2 days to 15 days.
Bug fixes:
• broken geometry
• oversaturated colors
• gpu crash
• Anima plugin crash
• tyFlow memory leak
• broken multitexture seed animation
• rendering preparation hang
• realflow animation update
This build requires 3ds Max version 2014 - 2022, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
This version may affect scene lighting. Do not update on major projects.
Please let us know if you have any issues with this version.
• increase rendering speed (1.1x-3.0x depending on a scene geometry)
• increase geometry compilation speed (1.5x-2.0x depending on a scene geometry)
• slight changes in tonemapping (fixed incrorrect colors in some cases)
• Corona 7 Physical material conversion
• rounded edges texture control
• 3ds max output rollout for fstorm output texture
• tyFlow instancing support
• power clamp for direct lighting is removed
• License offline mod duration is increased from 2 days to 15 days.
Bug fixes:
• broken geometry
• oversaturated colors
• gpu crash
• Anima plugin crash
• tyFlow memory leak
• broken multitexture seed animation
• rendering preparation hang
• realflow animation update
This build requires 3ds Max version 2014 - 2022, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
This version may affect scene lighting. Do not update on major projects.
Please let us know if you have any issues with this version.
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