Changes:
More render elements: direct lighting, indirect reflections, indirect diffuse, indirect refractions, indirect translucence, sss, emission.
Sharper image sampling.
Less UI lags.
Reduced noise of shadow catcher.
Bug fixes:
Broken camera gamma.
Incorrect XRef objects rendering.
Incorrect alpha
One more region render crash.
This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
More render elements: direct lighting, indirect reflections, indirect diffuse, indirect refractions, indirect translucence, sss, emission.
Sharper image sampling.
Less UI lags.
Reduced noise of shadow catcher.
Bug fixes:
Broken camera gamma.
Incorrect XRef objects rendering.
Incorrect alpha
One more region render crash.
This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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