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FStormRender for 3ds Max v1.1.5d (hot fix 24/02/2017)

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  • FStormRender for 3ds Max v1.1.5d (hot fix 24/02/2017)

    Changes:
    More render elements: direct lighting, indirect reflections, indirect diffuse, indirect refractions, indirect translucence, sss, emission.
    Sharper image sampling.
    Less UI lags.
    Reduced noise of shadow catcher.

    Bug fixes:
    Broken camera gamma.
    Incorrect XRef objects rendering.
    Incorrect alpha
    One more region render crash.

    This build requires 3ds Max version 2014 - 2017, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    GTX 970 has 4GB GPU RAM but can use 3.01GB?? fs ver.1.1.5 + max 2017 win 10

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    • #3
      Originally posted by lhenix View Post
      GTX 970 has 4GB GPU RAM but can use 3.01GB?? fs ver.1.1.5 + max 2017 win 10
      Windows (especially win10) and other software take some gpu memory.

      Comment


      • #4
        Originally posted by Karba View Post

        Windows (especially win10) and other software take some gpu memory.
        this card only for render, for display use gtx 980

        Comment


        • #5
          Originally posted by lhenix View Post

          this card only for render, for display use gtx 980
          It doesn't really matter. Win 10 takes a lot of memory even from unconnected gpus.

          Comment


          • #6
            Originally posted by lhenix View Post

            this card only for render, for display use gtx 980
            I use GT 630 for display and GTX 1080 ( you probably know it has 8GB ) for render, Windows 7 and I have 7.50GB free. only 500 mb are taken for software and windows processes.

            Comment


            • #7
              Version has been updated to 1.1.5b

              Comment


              • #8
                Alpha pass is inverted ?

                Why do I have to override Gamma (2.2) to save the same image as FSR RT window ?

                Comment


                • #9
                  Originally posted by bicket View Post
                  Alpha pass is inverted ?

                  Why do I have to override Gamma (2.2) to save the same image as FSR RT window ?
                  Alpha pass at the moment is not a "real" pass. You can add it as render element.

                  What version do you use? I have fixed some bugs in 1.1.5b from 1.1.5a

                  Comment


                  • #10
                    version 1.1.5d

                    3ds max design 2014 x64
                    gamma correction 2.2 activated

                    Click image for larger version

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                    • #11
                      Originally posted by bicket View Post
                      version 1.1.5d

                      3ds max design 2014 x64
                      gamma correction 2.2 activated

                      [ATTACH=CONFIG]n8971[/ATTACH]
                      Does render look the same if you port RT buffer to 3ds max native one?

                      Comment


                      • #12
                        Originally posted by Karba View Post

                        Does render look the same if you port RT buffer to 3ds max native one?
                        Yes, FS buffer and 3dsmax buffer are the same.
                        Click image for larger version

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                        The problem occurs when i save the image. I have to override the gamma with a 2.2 value

                        Click image for larger version

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                        • #13
                          My mistake
                          in 3dsmax2014 you can set file out gamma.
                          my scene comes from a 2012 version and has out gamma = 1.0

                          I solve my problem with wrting
                          fileOutGamma=2.2
                          Click image for larger version

Name:	_temp.jpg
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Size:	46.3 KB
ID:	8986

                          Comment


                          • #14
                            Hi, Karba
                            Really need to add button that can save all image channel at the same time and fix the problem with ortho render and render from viewports. tried to create displacement map from zdpth channel and it was very inconvenient without ortho render
                            Thx. wish you have a good rest

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                            • #15
                              I will add one click all element saving in the future.
                              You have to use standard or fstorm camera with orthographic option.

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