Changes:
3dsmax 2018 support,
override (ray switch) material,
auto GI clamp value (doesn't depend on exposure),
high light saturation (for bright areas),
simple (not ramp) gradient conversion,
preventing production render if RT is running
Bug fixes:
gpu crash,
broken render elements
This build requires 3ds Max version 2014 - 2018, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
3dsmax 2018 support,
override (ray switch) material,
auto GI clamp value (doesn't depend on exposure),
high light saturation (for bright areas),
simple (not ramp) gradient conversion,
preventing production render if RT is running
Bug fixes:
gpu crash,
broken render elements
This build requires 3ds Max version 2014 - 2018, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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