FSTORM VOLUME MODE

FStorm Volume Mod is a modifier turning any geometry surface to a volume with ability to use any 3d texture for volume density. A geometry under this modifier requires FStorm Volumetric Material to be applied. Otherwise the volumetric geometry will not appear on the render.

Grid Resolution sets volume quality. Lower values give less quality, but less memory use, faster geometry generation and faster rendering.

Details Threshold sets volume precision. Lower values give less quality, but less memory use and faster rendering.

Surface falloff sets a range of blending between surface and density texture.

Falloff offset sets a blending area offset between surface and density texture.

Contrast sets volume density constrast.

Density specifies a 3d texture to control volume density.