A short review of FStorm development during 2019-2020 year period.
All news
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15.06.2020 | 2019-2020 work results
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13.02.2020 | Otoy vs Kozlov
2 years have passed since the end of the confrontation between Otoy New Zealand and Andrey Kozlov, FStormRender creater, PinkSoft founder.
Zuykov and partners (Intellectual Property Protection) successfully defended Andrey Kozlov and PinkSoft rights and gave a feedback of what they think about it. -
13.08.2019 | 2018-2019 work results
A short review of FStorm development during 2018-2019 year period.
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28.03.2019 | 3ds max 2020 is supported
3ds max 2020 is now officially supported.
Please feel free to download. -
09.08.2018 | Past year work result
Lets make a short review of FStorm development results during past year.
Just to be sure nobody misses any new features. -
16.02.2017 | Past 2 months work result
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20.01.2017 | Shadow Catcher (Matte)
Shadow Catcher (Matte) is implemented. FStorm shadow catcher takes into account initial material settings and works even with glossy reflections.
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30.12.2016 | Render Elements
From now FStormRender supports render elements:
beauty, materials, objects, zdepth, normals, coordinates, ambient occlusion, wire, edges.
There will be more in the future. -
07.12.2016 | Commercial release
Commercial release is out. Higher rendering speed, better memory management and many new features just for 20€.
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19.10.2016 | Displacement
FStormRender supports displacement technology. FStorm displacement doesn't do geometry tessellation and uses very few gpu memory.